

Once finished, the Strategist NPC will go back into the fight. During this move, they will keep their distance while healing themselves and refreshing their protective spells. Strategist NPCs: The NPCs categorized as "Strategist" will tactically retreat for a few seconds once their health is reduced by half. The NPC is unarmed (EXCEPTION: a dagger alone doesn't count as 'arms').The NPC's maximum level is capped at 10 or less.An NPC falls into the Civilian category when meeting ALL of the following requirements: If they are attacked, they will flee and try to alert the guards. These rules have priority over the general rules when they conflict.Ĭivilian NPCs: The NPCs within the "Civilian" category never try to counter the aggressor when attacked. In addition to the rules cited above, special rules have been assigned to several NPCs (but not all) according to their personalities and their social rank. Friendly NPCs added by other plugins (3DNPC, Inconsequential NPCs, etc) will also use Survival Instinct.NPCs will use Survival Instinct against the player character (PC).NPCs will use Survival Instinct against aggressors added by other plugins (Skyrim Immersive Creatures, Elemental Dragons, etc.).Survival Instinct will only be used by friendly and unique NPCs.


The hideout is chosen randomly, and the number of hideouts NPCs can access depends on the size of the city in which they live. In short, if an NPC is attacked and has no chance of winning against an aggressor, that NPC will run away from the aggressor and attempt to find a safe place (a hideout). Survival Instinct is a feature which gives nearly all the friendly and unique NPCs of Skyrim the ability to properly evaluate danger from an aggressor and respond to it more realistically while under attack. Specifically, this mod adds a new "Survival Instinct" feature to the NPC AI. This plugin greatly improves the root AI used by NPCs when they are in combat.
